

I love playing around with charm and confusion attacks, and you can win most battles just fine with that style, but it isn't the most efficient in terms of how many turns a battle takes to finish.

Unless you actually dislike the game and play it purely to watch the story unfold, you'll probably have more fun experimenting with the various moves. Yes, that sounds very build specific, my point is that most battles do not require a numerically perfect, peer-reviewed, carefully crafted build, just a build that doesn't completely contradict itself. If a battle seems tough, step back and rethink your moveset, and adjust the rest accordingly. if you focus on knockback, bring Captain Diabetes and Super-Craig since they also have knockback attacks). Pick a moveset you like playing with, pick artifacts and DNA that for the most part complement your moves, and pick allies that will benefit from the artifacts you have equipped (e.g. You don't need to dig deep into various builds to finish the story, even on mastermind.
